#include "common.h"
#include "ftm.h"
#include "steering.h"
#include "path_recognition.h"







float smooth_process(float  angle)
{   
   static float angle_before=0;
   float angle_out=0;

   angle_out=angle_before*0.2+angle*0.8; 
  angle_before=angle;
   return angle_out;
    


}










